🕓 Jan 1, 0001

Theodor von Sturmburg

An aristocrat fighter, born to lead?

  1. Ancestry: Human
  • 2x free ability boosts
  • Languages: common, one extra (free choice from available, +1 if int >= 14)
  • Traits: Human, Humanoid
  • Speed 25ft, HP 8, Size Medium
  1. Background: Noble
  • ability boost: int|cha
  • ability boost: free
  • Courtly Graces skill feat
  • Trained in Nobility Lore
  1. Class: Fighter
  • HP: 10 + con mod
  • key abilities: str, dex
  • expert in perception
  • expert in fort, reflex, trained in will saves
  • trained in skills: 3 + int mod
  • weapons: expert in simple & martial, trained in all exotic weapons
  • armor: trained in all armor & shields
  • signature skills: acrobatics, athletics, crafting? what the fuck is this -> it’s just to help people pick shit
  • Features:
    • attack of opportuniy (trigger: a creature within your reach uses a manupulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using): make a melee attack at -2.
    • 1x fighter class feat
  1. Finalize ability scores:

“Point-buy method”

STR: 16 / +3 (10 base + 2 from human + 2 from free selections + 2 from fighter) DEX: 12 / +0 (10 base) CON: 14 / +2 (10 base + 2 from human + 2 from free selection) INT: 14 / +2 (10 base + 2 from noble + 2 from free selection) WIS: 12 / +1 (10 base + 2 from free selection) CHA: 12 / +1 (10 base + 2 from noble)

  1. Apply class (fighter) / Determine skill mods

HP: 20 (8 from human + 10 from fighter level 1 + 2 from con mod level 1)

(UTEML: untrained (-2) / trained (+0) / expert (+1) / master (+2) / legendary (+3))

Senses:

  • Perception (E): +2 (+1 wis, +1 expert)

Saves:

  • Fortitude (E): +3 (+2 con, +1 expert (proficiency))
  • Reflex (E): +1 (+0 dex, +1 expert)
  • Will (T): +1 (+1 wis, +0 trained)

Skills:

  • Athletics (T): -2 (+3 str, +0 trained, -5 Armor)
  • Lore (Noble) (T): +2 (+2 int, +0 trained)
  • Diplomacy (T): +1 (+1 cha, +0 trained)
  • Society (T): +2 (+2 int, +0 trained)
  • Intimidation (T): +1 (+1 cha, +0 trained)
  • Acrobatics: -5 (+0 dex, +0 trained. -5 armor)

Feats:

  • Courtly Graces (pg 164): can use Recall Knowledge with Society, using DC for Nobility Lore if lower.
  • Attack of Opportunity (reaction) (pg 87)
  • Sudden Charge (2 actions) (pg 89): Stride up to double speed, make melee attack
  • Natural Ambition (human ancestry feat level 1): gain a 1st level class feat
  • Reactive Shield (reaction, pg 89): if enemy hits or critically hits you: automatically raise the shield
  1. Equipment

Cash: 5sp (0 bulk)

  • breastplate (+4 ac, +2 tac, +3 max dex, check penalty -4, speed -5 ft, bulk 2, clumsy)
    • clumsy: dex mod cap applies to Reflex saves and dex-based skills and ability checks
  • heavy steel shield (+2 ac, +2 tac, check penalty -1, bulk 1)
  • longsword (d8 S, bulk 1, hands 1, versatile P)
  • hand crassbow w/ 10 bolts (d6 P, 60ft, reload 1, bulk L, hands 1)
  • backpack
  • bedroll (bulk L)
  • flint and steel
  • rations x10 (bulk L)
  • torch x10 (bulk L)
  • waterskin x2 (bulk L)
  • sheath (bulk -)
  • 50ft hemp rope (bulk 1)
  1. “Misc crap”

Age: no mechanical effects anymore Alignment: LN - the laws of the kingdom aught to be abided by AC: 17 (10 base + 1 dex + 4 breastplate + 2 heavy shield) TAC: 15 (10 base + 1 dex + 2 breastplate + 2 heavy shield) Bulk : 6 / Limit 8 (5 + 3 str mod), max 13 (10 + 3 str mod)

  • encumbrance: -10ft speed (min 5), -2 armor check penalty Deity: Abadar -> the worship of capitalism Gender: male presenting Hero Points: 1 (like fate?) Strike: Longsword +4(+3 str, +1 expert) Resonance: 2/2 (+1 first level +1 cha) Languages: common, X, Y

Azuria Skyfall

Gnome cleric of Omens

  1. Ancestry: Gnome
  • HP: 8
  • Size: Small
  • Speed: 20ft
  • Ability boosts: Con, Cha, free
    • note: free is removed for having rolled abilities
  • Ability flaw: str
  • Languages: common, gnomish, sylvan, +1 if int >= 14
  • Traits: Gnome, Humanoid
  • Low-light vision
  • 1st level ancestry feat: first world magic (primal cantrip at will)
  1. Class: Cleric
  • key ability: wisdom
  • hp: 8 + con mod
  • Perception: trained
  • Fort: Expert
  • Reflex: trained
  • Will save: expert
  • trained Skills: 5 + int mod
  • weapons: trained in all simple + deity’s favoured weapon
  • armor: trained in light, medium, & shields
  • spells: trained in divine spell rolls and DCs, and spell attack rolls for divine spells
  • signature skills: diplomacy, medicine, performance, religion, diety skill
  • features:
    • Cast a Spell (Divine): Material casting, somatic casting, verbal casting (requires divine focus)
    • prepaire 2x 1st level, 4x cantrips
    • deity: Desna (dreams, luck, stars, travellers)
      • Alignment: CG/NG/CG/CN
      • edicts: explore new places, express oneself through art and song, find what life has to offer, follow your dreams
      • anathema: cause fear or despair, cast nightmare or use similar magic to corrupt dreams
      • channel: positive
      • skill: acrobatics (trained)
      • weapon: starknife (trained)
      • domains: dreams, luck, moon, travel
      • spells: sleep (1 lvl), dream message (3 lvl), fly (4 lvl)
    • domain: moon
      • power: moonlight glow (costs 1 spell point)
      • advanced power: moonbeam (costs 2 spell points) - locked until the advanced domain cleric feat is taken
    • channel energy: cast heal spell 3 + cha mod times per day without preparing it. heightened to max cleric spell level (pg 229 for heal)
  1. Background: Acrobat
  • ability boost: str|dex
  • ability boost: free
    • note: free is removed for having rolled ability scores
  • Steady balance feat
  • trained in Circus Lore
  1. Finalize ability scores

Base scores (rolled): 10, 10, 8, 10, 14, 16

  • note: rolling means you miss out on 6x free increases overall + the bonus for class. so to maintain balance, the avg bonus needs to be +7. In this case, the overall base bonus I rolled is +4 (+2,+3,-1) so this character is weaker than a point-choice character.
  • note: 4d6 drop lowest should avg around 12 (+6 avg bonus w/ 6 stats) (https://anydice.com/articles/4d6-drop-lowest/). meaning that on average a rolled character will be less strong than a point-choice character

STR: 8 / -1 (10 base, -2 ancestry) DEX: 16 / +3 (14 base + 2 background) CON: 12 / +1 (10 base + 2 ancestry) INT: 8 / -1 (8 base) WIS: 16 / +3 (16 base) CHA: 12 / +1 (10 base + 2 ancestry)

  1. Apply class and determine skills

HP: 17 (8 gnome + 8 cleric 1st level + 1 con mod 1st level) Perception: +3 (+3 wis, +0 trained) Saves:

  • Fort: +2 (+1 con, +1 expert)
  • Reflex: +3 (+3 dex, +0 trained)
  • Will: +4 (+3 wis, +1 expert) Skills:
  • Lore (Circus) (T): -1 (-1 int, +0 trained)
  • Acrobatics (T): +3 (+3 dex, +0 trained)
  • Performance (T): +1 (+1 cha, +0 trained)
  • Religion (T): +3 (+3 wis, +0 trained)
  • Stealth (T): +3 (+3 dex, +0 trained)
  • Deception (T): 1 (+1 cha, +0 trained) Feats:
  • First World Magic (1 primal cantrip): Ray of Forst (somatic + verbal, 60ft, ranged touch attack d8 cold)
  • Steady Balance (pg 172): success is always critical on balance actions, not flat-footed while balancing, if targeted only fall if critically fail when trying to maintain balance
  1. Spells

Channel: 4/day Heal (3 base + 1 cha)

Spell points: 3 (+3 wis; regained when resting)

  • Moonlight Glow (1 point): somatic + verbal, 60ft burst centered on caster for 10 minutes. Dim light in area, +1 on seek checks to find magical script/arcane symbols.

Cantrips (4 slots + 1 primal from feats):

  • Detect Magic
  • Shield
  • Know Direction
  • Message
  • Ray of Frost (somatic + verbal, 60ft, ranged touch attack d8 cold)

1st Level (2 slots):

  • Summon monster
  • Sleep
  1. Equipment

Coins: 65sp (0 bulk)

  • studded leather (+2 ac, +0 tac, +5 dex map, -1 check penalty, bulk 1)
  • starknife (1d4 P, bulk L, hands 1, agile / deadly d6 / finesse, thrown 20ft, versatile S)
    • deadly: on a crit adds the noted weapon damage die (two dice if master, 3 if legendary)
    • finesse: dex mod instead of strength when making attack rolls
    • agile: penalty on second attack is -4 instead of -5, -8 instead of -10 for third and subsequent attacks
  • crossbow + 10 bolts (1d8 P, 120ft range, reload 1, bulk 1 (+L for bolts), hands 2
  1. Misc

Age: no mechanical effects anymore Alignment: CN - the only true guide is your dreams AC: 15 (10 base + 3 dex + 2 leather) TAC: 13 (10 base + 3 dex + 0 leather) Bulk : 3 / Limit 4 (5 - 1 str mod), max 9 (10 -1 str mod)

  • encumbrance: -10ft speed (min 5), -2 armor check penalty Deity: Desna Gender: female presenting Hero Points: 1 (like fate?) Strike: Star Knife (+3 to hit, d4-1 P/S dmg) Resonance: 2/2 (+1 first level +1 cha) Languages: common, gnomish, sylvan

Orelle Planethyre

An elven sorceress

  1. Ancestry: Elven
  • 6 HP
  • Ability boosts: Dex, Int, Free
  • Ability Flaw: Con
  • Languages: Common, Elven, +1 bonus if int >= 14
  • Traits: Elf, Humanoid
  • Low-light vision
  • Ancestry feat: Ageless patience (+2 on downtime checks)
  1. Background: Barkeep
  • Ability bonus: Con|Cha
  • Ability bonus: free
  • Hobnobber skill feat
  • trained in Lore (Alcohol)
  1. Class: Sorceror

Key ability: Cha HP: 6 + con mod Proficiencies:

  • perception: trained
  • fort: trained
  • reflex; trained
  • will: expert
  • skills: 5 + int mod
  • weapons: simple
  • armor: untrained in all
  • spells: as per bloodline (TBD)
  • signature skills: crafting, as per bloodline

Spell casting: somatic, material and verbal casting. most material casting can be replaced by somatic for sorcerors. Cast up to two 1st level spells, plus 1 extra for bloodline (no preperation)

  • 4 cantrips + 1 bloodline cantrip
  • 2 1st level + 1 bloodline 1st level spell

Bloodline: Aberrant

  • spell list: occult
  • signature skills: acrobatics, intimidation, occultism, stealth
  • granted spells: daze (cantrip), phantom pain (1)
  • power: tentacular limbs (basic) ; aberrant whispers (2, advanced) ; unusual anatomy (2, greater power)
  1. Abilities

point buy (6 free)

STR: 10 / +0 (10 base) DEX: 14 / +2 (10 base + 2 ancestry + 2 free) CON: 10 / +0 (10 base - 2 ancestry + 2 free) INT: 14 / +2 (10 base + 2 ancestry + 2 free) WIS: 12 / +2 (10 base + 2 free) CHA: 18 / +4 (10 base + 2 background + 2 sorceror + 2x2 free)

  1. Known Spells

Cantrips:

  • Daze
  • Chill touch
  • Ghost sound
  • Disrupt Undead
  • Read aura

1st level:

  • Colour spray
  • Phantom pain
  • Grim tendrils

Note: persistent damage take amount specified at end of turn, afterwhich you may attempt DC20 flat check

  • aid from allies (eg healing, dousing, etc.) reduces check to a flat DC15 until a persistent dmg with the same type is applied again
  1. Apply class and determine skills

HP: 12 (6 elf + 6 sorceror + 0 con mod) Perception: +1 (+1 wis, +0 trained) Saves:

  • Fort: +0 (+0 con, +0 trained)
  • Reflex: +2 (+2 dex, +0 trained)
  • Will: +2 (+1 wis, +1 expert) Skills:
  • Lore (Alcohol): +2 (+2 int, +0 trained)
  • Acrobatics: +2 (+2 dex, +0 trained)
  • Deception: +4 (+4 cha, +0 trained)
  • Diplomacy: +4 (+4 cha, +0 trained)
  • Stealth: +2 (+2 dex, +0 trained)
  • Occultism: +2 (+2 int, +0 trained)
  • Intimidation: +4 (+4 cha, +0 trained)
  • Thievery: +2 (+2 dex, +0 trained) Feats:
  • Hobnobber: gather information twice as much during downtime
  • Ageless patience (+2 on downtime checks)
  1. Equipment

Coins: 144sp (0 bulk)

  • spiked gauntlet (d4 P, bulk L, hands 1, agile, free-hand)
    • free-hand:
  • gauntlet (d4 B, bulk L, hands 1, agile, free-hand)
  • sling (d6 B, 50ft, reload 1, Bulk L, 1+ hands, propulsive0
    • 100 bullets (bulk L / 10 bullets)
  1. Misc

Age: no mechanical effects anymore Alignment: NE - AC: 12 (10 base + 2 dex) TAC: 12 (10 base + 2 dex) Bulk : 2 / Limit 5 (5 + 0 str mod), max 10 (10 -0 str mod)

  • encumbrance: -10ft speed (min 5), -2 armor check penalty Deity: Gender: female presenting Hero Points: 1 (like fate?) Strike: (Spiked) Gauntlet +2 (+2 dex + 0 trained): d4+0 B/P dmg Strike: Sling: +2; d6 B dmg Resonance: 5/5 (+1 first level +4 cha) Languages: common, elven, draconic

Pliplup the Weighty

A portly goblin monk

  1. Ancestry: Goblin
  • HP: 6
  • Size: Small
  • Speed: 25ft
  • Ability boosts: Dex, Cha, Free
  • Ability flaw: Wis
  • Languages: Common, Goblin, +1 if int >= 14
  • Traits: Goblin, Humanoid
  • Darkvision
  • Ancestral feat: Razor Teeth (unarmed bite attack d6 P)
  1. Background: Blacksmith
  • Ability boost: str|int
  • Ability boost: free
  • Specialiy Crafting (blacksmithing) feat
  • Lore (Smithing): trained
  1. Class: Monk
  • Key ability: dex or str
  • HP: 10 + Con
  • Perception: trained
  • Saving throw: Expert in fort, ref, and will
  • Skills: 3 + int mod
  • Trained in unarmed attacks
  • Untrained in all armor
  • Signature skills: acrobatics, athletics, religion
  • Flurry of Blows (one per round, one action): two unarmed strikes, if both hit combine dmg and enhancements for resistances and weaknesses
  • Gracefulexpertise: expert in unarmoured defense
  • Powerful fist: 1d6 dmg w/ first strikes. Use normal proficiency for lethal attacks
  • Monk feat (1st level): Dragon stance
  1. Finalize Ability Scores

rolled stats: 10, 8, 10, 16, 17, 7

STR: 17 / +3 (17 base) DEX: 18 / +4 (16 base + 2 goblin) CON: 10 / +0 (10 base) INT: 12 / +1 (10 base + 2 blacksmith) WIS: 5 / -3 (7 base - 2 goblin) CHA: 9 / -1 (7 base + 2 goblin)

  1. Apply Class / Finalize Skills

HP: 16 (6 goblin + 10 1st lvl monk + 0 1st lvl con mod) Perception: -3 (-3 wis + 0 trained) Fort: +1 (+0 con mod + 1 expert) Reflex: +5 (+4 dex mod + 1 expert) Will: -2 (-3 wis mod + 1 expert) Skills:

  • Lore (Blacksmith): +1 (+1 int +0 trained)
  • Acrobatics: +4 (+4 dex mod +0 trained)
  • Athletics: +3 (+3 str mod +0 trained)
  • Stealth: +4 (+4 dex mod +0 trained)
  • Thievery: +4 (+4 dex mod +0 trained) Feats:
  • Razor Teeth (goblin)
  • Dragon Stance (monk)
  1. Equipment

Coins: 150sp (0 bulk)

  1. Misc Stuff

Age: no mechanical effects anymore Alignment: AC: 15 (10 base + 4 dex + 1 expert unarmored) TAC: 15 (10 base + 4 dex + 1 expert unarmored) Bulk : 2 / Limit 8 (5 + 3 str mod), max 13 (10 +3 str mod)

  • encumbrance: -10ft speed (min 5), -2 armor check penalty Deity: Gender: male presenting Strike (unarmed): +4 to hit; 1d6+3 B dmg Strike (teeth): +4 hto hit; 1d6+3 P dmg Strike (dragon tail): +4 to hit; 1d10+3 B dmg Hero Points: 1 (like fate?) Resonance: 0/0 (+1 first level -1 cha) Languages: common, goblin